would like to see the end result of this :)
its an okay game.
the controls work fine.. jumps a bit floaty but manageable.
I did get an audio glitch of some sort.
The music kept overlapping and looping until it was an unbearable mess.
overal, nice game :)
Yeah... that audio glitch has occurred on me once before as well... The clashing sounds are not pleasant... I suppose there is not much I can do about that though, unless for some reason at times the loadout changes before the event get's executed to cut the sound... that might be the underlying issue...
The difficulty curve started a little to high in my opinion.
Start off with a little more time in the first levels to get into it.
Then with the later levels get that stress going and skill flow'n. ;)
The open tutorial level helps allot...really appreciate it.
Thank your for your suggestions ...
Love the simple clean art style you used for everything.
I also like that everything feels bouncy :)
Music totally fits. Makes me wanna go and shoot stuff.
Its simple, its nice, its polished, its got my thumbs up.
p.s.(Reminds me allot of the unity-live-tutorial game..the one with the sleepy guy);
Quake-esk.. kinda like it..:)
took way more tnt to kill the boss then I thought though...
Yeah, after someone suggested it's kind of like BLOOD, I watched game play of it and it uses TNT in a way I wish I would have thought of. The TNT explodes on collision, and I think that would have been a better way of doing it.
the plane is to sluggish...
the mouse and keyboard controles feel more like sugestions than inputs.
the camera isnt really helping either.
It should be looking at where you're going,, not where you've been.
the crosshairs are a bit/very hard to see.
could not tell where I was aiming 90% of the time.
Level 1...why can i collide with a wall or stalactite and live, when water or a door are instakills..
Level 2... shooting that robot in the back of the head is a bitch.
Nice try... keep trying ....
make this one feel better, more responsive, and it could be great..
instead .. right now its just " mhe " . :\
I broke it.
glitched through a wall... killed stuff thru a door.. got outside the level..
you need to work on your hitboxed.
and the transparent doors dont really work either.
when I look down and walk the foot does'nt move :S
why do i glow? feels like I'm constantly on fire.
bugs aside.. kinda like it :)
Do some bug fixing and upload it again.
the machine gun seems useless compared to the endless bombs you can spam.
It got boring really fast..
maybe some more enemy verity..
or a boss at the end of a stage..
This game could have been allot better if I would know where to click.
Of course the cursor changes, but I have no clue what that click will do.
Make your next game a little less click cryptic. It would improve allot.
clicking , clicking, clicking, click, click, click.. HEY I found something that wasn't notesable at all...
solved the wall rotation puzzle by accident,
and the coffin puzzle by elimination... not so special as I thought...
3D or 2D.. if a point-and-click puzzle game turns into - find the pixel.. .. its just frustrating to me
So you play these kind of games by just randomly clicking the screen until things happen and then rate the game 1/5 because you solved the puzzles by accident?
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